A downloadable game for Windows and Linux

My homemade open-world game engine with advanced vehicle simulation and easy to use terrain editor.  

Main features:

  • 41x41 km open world map
  • easy to use terrain editor
  • complex vehicle simulation (battery charge, brakes temperature, engine overheating and more).
  • multiplatform (Linux, Windows)
  • vehicle based on Škoda 110r
  • written in C++ using SDL2, Nvidia PhysX 4.1, ImGui and OpenAL-soft

I develop this project only as a hobby after work as I like to solve complex code design problems. Engine is named "Offroad" because it was originally inspired by ancient offroad games Terep 2 and 1Nsane.

StatusIn development
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authoryodacz
GenreSimulation

Download

Download
Offroad2-1.2.1-win64.exe 285 MB
Download
offroad2-1.2.1-ubuntu-20-04.deb 252 MB
Download
offroad2-1.2.1-linux.zip 305 MB
Download
lodcreator-0.5.0-ubuntu_19-10.deb 3.4 MB

Development log

Comments

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PIZ NEW articulated bus

Hey can you help me with the mouse? Please implement an alternative controls for first person look, my mouse seems to be stuck on something and can't move up or left.

hello ! how are you ? no news ? hope you are fine ;)

Deleted 2 years ago

Hi, thanks, I'm fine :-). I just need to go through the water reflection tutorial before next update and still didn't have time for it.

hello i tried to do some try about adding my potato car like the old version, but now after put my OBJ in the LODcreator, when i launch the game engine, i can't see tree and houses ike something gone wrong and stop loading, i can play and hit the coliders but there is no meshes :/ maybe a problem with the config file ? (i just changed some name and added my otr file in place of the orange )

(1 edit)

There is a bug which I still didn't fix which causes that after one parsing of a file fails, no other objects are loaded. It is hard to say why parsing of your file does not work, I would need to see the data and debug it.

ok where can i get the log ? i can't find any log file ? and othe problem i put a copy of the sr110's folder but same problem ! i realy don't understand ! (i changed the name of the folder + and the file names + in the cfg file to correspond) oh and i see the first version of 8 year ago on source forge : https://sourceforge.net/projects/offroad/

plss make for 32 bit windows

Deleted 3 years ago
(+1)

sorry, I'm not working on this project currently. Also I don't think this game would run smoothly on older processors without implementing significant optimizations.

okkkk

how to compile

Hi, nice work, i found a little road problem, it's fun for mega jump but not so realistic :D

thanks, in current version it is already possible to smooth roads using heightmap tools so those issues should not appear on my next map.

And what is your computer cpu, gpu model and how much ram you are using?

I recently upgraded to Radeon 5700 XT and AMD Ryzen 7. I have 16GB RAM but for this project should be definitely enough to have 4-8GB.

yodacz when ı make offroad on make my car is stuck.Can you add a flip button for car ?

already in my backlog, I plan to implement it before next release

yodacz can you give me the map? like obj,fbx?

I don't have map in those formats. Engine imports heightmaps, surfacemaps and watermaps and then store them in internal format.

ok but ty for giving reply :D

this game is ultra cool and free.  what game engine you used can you say?

Thanks! I'm using my own game engine Offroad2.

you are coded a game engine? supercool!!

ı was didnt got this was a game engine :D

how do i install it on ubuntu

Deleted 3 years ago

Sorry for late response, I completely missed your comment.

Just install it as any other package:

sudo dpkg -i offroad2-1.2.0-ubuntu_19-10.deb

then install missing dependencies by:

sudo apt-get install -f

Reminds me of My Summer Car on the "shitty" graphics setting. Pretty cool!

(+1)

How Do i publish the game?

make a mac verison :c

I would like to but I have no mac to test it :-(

i can test.

use an windows emulator on mac os :D

idk how to use bootcamp

is possible to have linux zip version? so it easier to install on my linux distro.

thx

I added also archive with just linux binaries but you still need to have installed following dependencies: libsdl2-2.0-0, libsdl2-image-2.0-0, libgl1, libglu1-mesa, libcuda1-340, libopenal1.

I'm working also on Flatpak package to have more universal solution for distributing Linux version.

(1 edit)

hello thanks for making this ! it's wonderfuill !

i found a little UV problem with crossroads not a big problem :)


anyway, i seriously hope you give us the key to change or add somes props :) like the model of the car, some new textures, in fact, i hope wa can mod your game engine :) i'm here for that :)

best regards

when we return to the editor, can you put a button to look at the car ? maybe this button exist but i can' find it :)

It is possible to click in full 2D map and teleport but there is no button to get you directly to the car. Plan is to have several vehicles and player being able to walk and enter them so I will probably rather reset camera back to player's original position after this is implemented.

(+1)

Hi, thanks for reporting the crosswalk bug! I will look at it but it is most likely caused by too sharp angle between road segments and it would be too complicated to fix (but I will definitely put it to my backlog). 

You can already add your own models as part of the distribution is LodCreator tool which imports OBJ models and converts them to engine native OFR format. You can also create "textures" directory alongside the OFR model and you will be able to load textures there in both LodCreator and engine. Unfortunately shader selection is currently very limited but I plan to add PBR materials in future.

thanks :) i will take a look for sure :)

"TADA !" i finnaly get one potato ingame :D

and one planks but stuck on it :D

we need some tools to easy rotate and move objects like gismo and arrow like in blender.

i'm not fan of CTRL+ click to rotate objects :) and we can't rotate on Y and Z ?

Unfortunately I currently store orientation in map file only as an angle and not full matrix so it would be a lot of work to allow full rotation in all axis.

(1 edit)

oh, so maybe you have put this thing on your todo list ?

another question ; do how to change positions of the wheels ? i only see one wheel on the file with the car :(